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Ian Douglas

I see eBay have exempted Second Life from the ban as the players (inhabitants?) are given intellectual property rights in the Ts and Cs. IGE are very weak on SL, probably because it's so easy to by and sell in-game. Maybe that should point the way for Blizzard and others who are worried about legal mix-ups: just give the gamers what they've made.

Seamus McCauley

Ian - very much agree. You can't kill a market if people want it to exist. Look at the vibrant grey market that survived in Soviet Russia or the failure of both prohibition and the war on drugs in the US. If the two most powerful empires of the C20th couldn't control the transaction of physical goods within their borders what hope for media companies that publish virtual worlds to the anarchy of the web? Sony at least have the wit to acknowledge this reality and try to own the secondary market for their own games. Blizzard has just failed to learn some of the (very recent, very obvious) lessons of history.

That said, with my gameplayer hat on, it's a shame. It doesn't matter so much for SL because SL isn't a game with progress measured in accumulated equipment. But for WoW etc, buying your way to L60 isn't very different to winning Monopoly by offering five real-world pounds for Mayfair. Perhaps the only solution is to make the advancement element of these games a largely optional feature of enjoying the world and the interactions.

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