Paul Jackson, de facto
gadgeteer-in-chief at Forrester Research, wrote a characteristically
fascinating report a few days ago on the consequences of Microsoft’s announcement (News.com) of “Live
Anywhere” at E3 . The report itself is behind
Forrester’s paywall, but the gist is that Live Anywhere will make gaming
genuinely cross-platform across console, PC and mobile phone; will therefore
make gaming a lot more mobile; and will make the social network an
integral part of the gaming experience.
These are all big
developments, not just for gaming (Guardian Gamesblog) but
for technology in the mobile and social networking spaces generally. The “hook”
for MySpace is the music – the initial inspiration for the great MySpace
diaspora was a common desire to share music and promote bands. Similarly the
hook for digital communities Bebo and Facebook is pre-existing networks at
school or college. One of the reasons for the failure of many, many MySpace
clones is a lack of understanding that successful networks have these
underlying hooks, and a new Microsoft network based on interactive gaming has a
lot more chance of becoming the fabled “next MySpace” than anything else I’ve
seen in a while. Microsoft also has a far more realistic chance of cracking the
elusive converged portable phone/game/media device than the absurd, and now
thankfully aborted, efforts of Gizmondo (Wikipedia).
And that’s where converged
mobile gaming really gets interesting. We’ve already seen a handful of games
designed to spill over from virtual space into the corporeal world – PacManhattan
(and closer to home even the occasional proposal for a PacManchester)
as well as the lesser-known (and now seemingly-defunct) mobile phone game BotFighters (Wired) that ran in
Sweden, Russia and Finland. Wikipedia has a list of such mobile, locative games
here.
Update: hours later, it occurs to me that (as an avid Terra Nova reader) I should really acknowledge that Terra Nova had a number of these ideas a couple of weeks ago...
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